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Sorting Algorithms


In computer science and mathematics, a sorting algorithm is an algorithm that puts elements of a list in a certain order. The most-used orders are numerical order and lexicographical order. Efficient sorting is important to optimizing the use of other algorithms (such as search and merge algorithms) that require sorted lists to work correctly; it is also often useful for canonicalizing data and for producing human-readable output. More formally, the output must satisfy two conditions:

  1. The output is in nondecreasing order (each element is no smaller than the previous element according to the desired total order);
  2. The output is a permutation, or reordering, of the input.

Since the dawn of computing, the sorting problem has attracted a great deal of research, perhaps due to the complexity of solving it efficiently despite its simple, familiar statement. For example, bubble sort was analyzed as early as 1956.[1] Although many consider it a solved problem, useful new sorting algorithms are still being invented (for example, library sort was first published in 2004). Sorting algorithms are prevalent in introductory computer science classes, where the abundance of algorithms for the problem provides a gentle introduction to a variety of core algorithm concepts, such as big O notation, divide and conquer algorithms, data structures, randomized algorithms, best, worst and average case analysis, time-space tradeoffs, and lower bounds.

Comparison of algorithms:

In this table, n is the number of records to be sorted. The columns "Average" and "Worst" give the time complexity in each case, under the assumption that the length of each key is constant, and that therefore all comparisons, swaps, and other needed operations can proceed in constant time. "Memory" denotes the amount of auxiliary storage needed beyond that used by the list itself, under the same assumption. These are all comparison sorts.

Name ↓ Average ↓ Worst ↓ Memory ↓ Stable ↓ Method ↓ Other notes ↓
Bubble sort 02  \mathcal{O} \left( n^2 \right) 03  \mathcal{O} \left( n^2 \right) 01  \mathcal{O} \left( {1} \right) Yes Exchanging
Cocktail sort 03 - 03  \mathcal{O} \left( n^2 \right) 01 \mathcal{O}\left( {1} \right) Yes Exchanging
Comb sort 03 - 04 - 01 \mathcal{O}\left( {1} \right) No Exchanging Small code size
Gnome sort 03 - 03  \mathcal{O} \left( n^2 \right) 01 \mathcal{O}\left( {1} \right) Yes Exchanging Tiny code size
Selection sort 02  \mathcal{O} \left( n^2 \right) 03  \mathcal{O} \left( n^2 \right) 01 \mathcal{O}\left( {1} \right) Yes Selection
Insertion sort 02  \mathcal{O} \left( n^2 \right) 03  \mathcal{O} \left( n^2 \right) 01 \mathcal{O}\left( {1} \right) Yes Insertion Average case is also \mathcal{O}\left( {n + d} \right) , where d is the number of inversions
Shell sort 03 - 02 \mathcal{O}\left( {n \log^2 n} \right) 01 \mathcal{O}\left( {1} \right) No Insertion
Binary tree sort 01 \mathcal{O}\left( {n \log n} \right) 01 \mathcal{O}\left( {n \log n} \right) 03 \mathcal{O}\left( n \right) Yes Insertion When using a self-balancing binary search tree
Library sort 01 \mathcal{O}\left( {n \log n} \right) 03  \mathcal{O} \left( n^2 \right) 03 \mathcal{O}\left( n \right) Yes Insertion
Merge sort 01 \mathcal{O}\left( {n \log n} \right) 01 \mathcal{O}\left( {n \log n} \right) 03 \mathcal{O}\left( n \right) Yes Merging
In-place merge sort 01 \mathcal{O}\left( {n \log n} \right) 01 \mathcal{O}\left( {n \log n} \right) 01 \mathcal{O}\left( {1} \right) No Merging Example implementation here: [1]; can be implemented as a stable sort based on stable in-place merging: [2]
Heapsort 01 \mathcal{O}\left( {n \log n} \right) 01 \mathcal{O}\left( {n \log n} \right) 01 \mathcal{O}\left( {1} \right) No Selection
Smoothsort 03 - 01 \mathcal{O}\left( {n \log n} \right) 01 \mathcal{O}\left( {1} \right) No Selection An adaptive sort - \mathcal{O}\left( {n} \right) comparisons when the data is already sorted, and \mathcal{O}\left( {0} \right) swaps.
Quicksort 01 \mathcal{O}\left( {n \log n} \right) 03  \mathcal{O}\left( n^2 \right) 02 \mathcal{O}\left( {\log n} \right) No Partitioning Naïve variants use  \mathcal{O} \left( n \right) space
Introsort 01 \mathcal{O}\left( {n \log n} \right) 01 \mathcal{O}\left( {n \log n} \right) 02 \mathcal{O}\left( {\log n} \right) No Hybrid Used in SGI STL implementations
Patience sorting 03 - 01  \mathcal{O} \left( {n \log n} \right) 03 \mathcal{O}\left( n \right) No Insertion & Selection Finds all the longest increasing subsequences within O(n log n)
Strand sort 01 \mathcal{O}\left( {n \log n} \right) 03  \mathcal{O} \left( {n^2} \right) 03 \mathcal{O}\left( n \right) Yes Selection
Tournament sort 01 \mathcal{O}\left( {n \log n} \right) 01 \mathcal{O}\left( {n \log n} \right) Selection

The following table describes sorting algorithms that are not comparison sorts. As such, they are not limited by a \Omega\left( {n \log n} \right) lower bound. Complexities below are in terms of n, the number of items to be sorted, k, the size of each key, and s, the chunk size used by the implementation. Many of them are based on the assumption that the key size is large enough that all entries have unique key values, and hence that n << 2k, where << means "much less than."

Name ↓ Average ↓ Worst ↓ Memory ↓ Stable ↓ n << 2k ↓ Notes ↓
Pigeonhole sort \mathcal{O}\left( {n + 2^k} \right) \mathcal{O}\left( {n + 2^k} \right) \mathcal{O}\left( {2^k} \right) Yes Yes
Bucket sort \mathcal{O}\left( {n \cdot k} \right) \mathcal{O}\left( {n^2 \cdot k} \right) \mathcal{O}\left( {n \cdot k} \right) Yes No Assumes uniform distribution of elements from the domain in the array.
Counting sort \mathcal{O}\left( {n + 2^k} \right) \mathcal{O}\left( {n + 2^k} \right) \mathcal{O}\left( {n + 2^k} \right) Yes Yes
LSD Radix sort \mathcal{O}\left( {n \cdot \frac{k}{s}} \right) \mathcal{O}\left( {n \cdot \frac{k}{s}} \right) \mathcal{O}\left( n \right) Yes No
MSD Radix sort \mathcal{O}\left( {n \cdot \frac{k}{s}} \right) \mathcal{O}\left( {n \cdot \frac{k}{s} \cdot 2^s} \right) \mathcal{O}\left( {\frac{k}{s} \cdot 2^s} \right) No No
Spreadsort \mathcal{O}\left( {n \cdot \frac{k}{s}} \right) \mathcal{O}\left( {n \cdot \left( {\frac{k}{s} + s} \right) } \right) \mathcal{O}\left( {\frac{k}{s} \cdot 2^s} \right) No No Asymptotics are based on the assumption that n << 2k, but the algorithm does not require this.

The following table describes some sorting algorithms that are impractical for real-life use due to extremely poor performance or a requirement for specialized hardware.

Name ↓ Average ↓ Worst ↓ Memory ↓ Stable ↓ Comparison ↓ Other notes ↓
Bogosort \mathcal{O}\left( {n \cdot n!} \right) Unbounded \mathcal{O}\left( {1} \right) No Yes Average time using Fisher-Yates shuffle
Bozo sort \mathcal{O}\left( {n \cdot n!} \right) Unbounded \mathcal{O}\left( {1} \right) No Yes Average time is asymptotically half that of bogosort
Stooge sort \mathcal{O}\left( {n^{2.71}} \right) \mathcal{O}\left( {n^{2.71}} \right) \mathcal{O}\left( {\log n} \right) No Yes
Bead sort N/A N/A - N/A No Requires specialized hardware
Simple pancake sort \mathcal{O}\left( n \right) \mathcal{O}\left( n \right) \mathcal{O}\left( {\log n} \right) No Yes Count is number of flips.
Sorting networks \mathcal{O}\left( {\log n} \right) \mathcal{O}\left( {\log n} \right) \mathcal{O}\left( {n \cdot \log (n)} \right) Yes No Requires a custom circuit of size \mathcal{O}\left( n \cdot \log (n) \right)
Tacosort \mathcal{O}\left( {n \cdot 2^{k \cdot n}} \right) Unbounded \mathcal{O}\left( {n} \right) No No Running time also depends upon bit size of elements

Additionally, theoretical computer scientists have detailed other sorting algorithms that provide better than \mathcal{O}\left( {n \log n} \right) time complexity with additional constraints, including:

  • Han's algorithm, a deterministic algorithm for sorting keys from a domain of finite size, taking \mathcal{O}\left( {n \log \log n} \right) time and \mathcal{O}\left( {n} \right) space.[2]
  • Thorup's algorithm, a randomized algorithm for sorting keys from a domain of finite size, taking \mathcal{O}\left( {n \log \log n} \right) time and \mathcal{O}\left( {n} \right) space.[3]
  • An integer sorting algorithm taking \mathcal{O}\left( {n \sqrt{\log \log n}} \right) time and \mathcal{O}\left( {n} \right) space.[4]

While theoretically interesting, to date these algorithms have seen little use in practice.

Bubble sort:

Bubble sort
is a straightforward and simplistic method of sorting data that is used in computer science education. The algorithm starts at the beginning of the data set. It compares the first two elements, and if the first is greater than the second, it swaps them. It continues doing this for each pair of adjacent elements to the end of the data set. It then starts again with the first two elements, repeating until no swaps have occurred on the last pass. While simple, this algorithm is highly inefficient and is rarely used except in education. For example, if we have 100 elements then the total number of comparisons will be 10000. A slightly better variant, cocktail sort, works by inverting the ordering criteria and the pass direction on alternating passes. Bubble sort average case and worst case are both O(n²).

Insertion sort:

Insertion sort
is a simple sorting algorithm that is relatively efficient for small lists and mostly-sorted lists, and often is used as part of more sophisticated algorithms. It works by taking elements from the list one by one and inserting them in their correct position into a new sorted list. In arrays, the new list and the remaining elements can share the array's space, but insertion is expensive, requiring shifting all following elements over by one. Shell sort (see below) is a variant of insertion sort that is more efficient for larger lists.

Shell sort:
Shell sort was invented by Donald Shell in 1959. It improves upon bubble sort and insertion sort by moving out of order elements more than one position at a time. One implementation can be described as arranging the data sequence in a two-dimensional array and then sorting the columns of the array using insertion sort. Although this method is inefficient for large data sets, it is one of the fastest algorithms for sorting small numbers of elements.

Merge sort:

Merge sort takes advantage of the ease of merging already sorted lists into a new sorted list. It starts by comparing every two elements (i.e., 1 with 2, then 3 with 4...) and swapping them if the first should come after the second. It then merges each of the resulting lists of two into lists of four, then merges those lists of four, and so on; until at last two lists are merged into the final sorted list. Of the algorithms described here, this is the first that scales well to very large lists, because its worst-case running time is O(n log n).

Heapsort:

Heapsort is a much more efficient version of selection sort. It also works by determining the largest (or smallest) element of the list, placing that at the end (or beginning) of the list, then continuing with the rest of the list, but accomplishes this task efficiently by using a data structure called a heap, a special type of binary tree. Once the data list has been made into a heap, the root node is guaranteed to be the largest(or smallest) element. When it is removed and placed at the end of the list, the heap is rearranged so the largest element remaining moves to the root. Using the heap, finding the next largest element takes O(log n) time, instead of O(n) for a linear scan as in simple selection sort. This allows Heapsort to run in O(n log n) time.

Quicksort:

Quicksort is a divide and conquer algorithm which relies on a partition operation: to partition an array, we choose an element, called a pivot, move all smaller elements before the pivot, and move all greater elements after it. This can be done efficiently in linear time and in-place. We then recursively sort the lesser and greater sublists. Efficient implementations of quicksort (with in-place partitioning) are typically unstable sorts and somewhat complex, but are among the fastest sorting algorithms in practice. Together with its modest O(log n) space usage, this makes quicksort one of the most popular sorting algorithms, available in many standard libraries. The most complex issue in quicksort is choosing a good pivot element; consistently poor choices of pivots can result in drastically slower O(n²) performance, but if at each step we choose the median as the pivot then it works in O(n log n).

Radix sort:

Radix sort is an algorithm that sorts a list of fixed-size numbers of length k in O(n · k) time by treating them as bit strings. We first sort the list by the least significant bit while preserving their relative order using a stable sort. Then we sort them by the next bit, and so on from right to left, and the list will end up sorted. Most often, the counting sort algorithm is used to accomplish the bitwise sorting, since the number of values a bit can have is minimal - only '1' or '0'.

Bucket sort:

Bucket sort is a sorting algorithm that works by partitioning an array into a finite number of buckets. Each bucket is then sorted individually, either using a different sorting algorithm, or by recursively applying the bucket sorting algorithm. Thus this is most effective on data whose values are limited (e.g. a sort of a million integers ranging from 1 to 1000). A variation of this method called the single buffered count sort is faster than quicksort and takes about the same time to run on any set of data.


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